Uses of Class
Block

Uses of Block in <Unnamed>
 

Methods in <Unnamed> that return Block
Modifier and Type Method and Description
 Block BaseContainerBlock.getBlock()
           
 Block ComplexBlock.getBlock()
          Returns the Block associated with this ComplexBlock
 Block DoubleChest.getBlock()
           
 Block MobSpawner.getBlock()
           
 Block Sign.getBlock()
           
 Block Server.getBlockAt(int x, int y, int z)
          Returns the block at the specified location
 Block ay.getChestBlock()
           
 Block HitBlox.getCurBlock()
          Returns the current block along the line of vision
 Block Block.getFace(Block.Face face)
          Returns the block at the given Face
 Block HitBlox.getFaceBlock()
          Returns the block attached to the face at the cursor, or null if out of range
 Block HitBlox.getLastBlock()
          Returns the previous block along the line of vision
 Block HitBlox.getNextBlock()
          Returns STEPS forward along line of vision and returns block
 Block Block.getRelative(int x, int y, int z)
          Finds a Block relative to this Block
 Block HitBlox.getTargetBlock()
          Returns the block at the cursor, or null if out of range
 

Methods in <Unnamed> with parameters of type Block
Modifier and Type Method and Description
 boolean Digging.a(hl player, fv world, jl item, Block blockToPlace, Block blockClicked)
          Called when a player right-click air with an item in hand.
 ComplexBlock Server.getComplexBlock(Block block)
          Returns the complex block at the specified location.
 ComplexBlock Server.getOnlyComplexBlock(Block block)
          Returns the only complex block at the specified location.
 boolean Server.isBlockIndirectlyPowered(Block block)
          Checks if the provided block is being indirectly powered through redstone
 boolean Server.isBlockPowered(Block block)
          Checks if the provided block is being powered through redstone
 boolean Server.isChunkLoaded(Block block)
          Checks to see whether or not the chunk containing the given block is loaded into memory.
 void Server.loadChunk(Block block)
          Loads the chunk containing the given block.
 boolean PluginListener.onBlockBreak(Player player, Block block)
          Called when a person actually breaks the block.
 boolean PluginListener.onBlockCreate(Player player, Block blockPlaced, Block blockClicked, int itemInHand)
          Deprecated. use onBlockRightClick to get the information
 boolean PluginListener.onBlockDestroy(Player player, Block block)
          Called when a person left clicks a block.
 boolean PluginListener.onBlockPhysics(Block block, boolean placed)
          Called when the game is checking the physics for a certain block.
 boolean PluginListener.onBlockPlace(Player player, Block blockPlaced, Block blockClicked, Item itemInHand)
          Called when someone places a block.
 void PluginListener.onBlockRightClicked(Player player, Block blockClicked, Item item)
          Called when someone presses right click aimed at a block.
 boolean PluginListener.onExplode(Block block)
          Called when a dynamite block or a creeper is triggerd.
 boolean PluginListener.onFlow(Block blockFrom, Block blockTo)
          Called when fluid wants to flow to a certain block.
 boolean PluginListener.onIgnite(Block block, Player player)
          Called when either a lava block or a lighter tryes to light something on fire.
 boolean PluginListener.onItemUse(Player player, Block blockPlaced, Block blockClicked, Item item)
          Called when a player uses an item (rightclick with item in hand)
 boolean PluginListener.onLeafDecay(Block block)
          Called when a leaf block is about to decay.
 PluginLoader.HookResult PluginListener.onLiquidDestroy(PluginLoader.HookResult currentState, int liquidBlockId, Block targetBlock)
          Called when water or lava tries to populate a block, you can prevent crushing of torches, railways, flowers etc.
 int PluginListener.onRedstoneChange(Block block, int oldLevel, int newLevel)
          Called whenever a redstone source (wire, switch, torch) changes its current.
 boolean Server.setBlock(Block block)
          Sets the block
 void Server.updateBlockPhysics(Block block)
          Forces the server to update the physics for blocks around the given block